Witness the rise of the Assassins.
PC Release: October 27, 2017
By Ian Coppock
Well, well, well, look what’s back after two years away! It turns out that Ubisoft has at least a modicum of self-awareness; the publisher decided to give the Assassin’s Creed series a break when it became clear that everyone was all assassin’d out. Indeed, Ubisoft now seems devoted to this revolutionary concept of not releasing annual sequels, and Assassin’s Creed Origins is its first proof of that concept.
The Assassin’s Creed series made a strong showing with its eponymous 2007 debut. Despite its flaws, millions of fans fell in love with the saga’s tale of freedom-loving Assassins and power-hungry Templars duking it out throughout the course of history. From the Italian Renaissance to the American Revolution, there was seemingly no setting that Ubisoft’s new flagship series left untouched. When Assassin’s Creed IV: Black Flag released to universal (and well-deserved) acclaim in 2013, the series was at its zenith.
Then… Assassin’s Creed Unity happened. Released in 2014, Unity‘s high-flying tale of French Revolution intrigue was one of Ubisoft’s ugliest displays of hubris. In addition to being released in a broken state across all three platforms, Unity was stuffed with such bizarre design choices as needing a mobile app to unlock certain treasure chests. Unity‘s release made Ubisoft the laughingstock of the gaming world and even slowed the sales of 2015’s Assassin’s Creed Syndicate.
After Syndicate (which was an alright game, by the way) failed to sell anywhere near what Ubisoft wanted, the company realized that rushing these games out year after year was probably a bad idea. As a result, no Assassin’s Creed game was released last year, as Ubisoft elected to take more time on this year’s release: Assassin’s Creed Origins. As implied by its title, the game is a soft reboot of the franchise that seeks to explore the hitherto untold origin story of the series’ hooded killers.
Assassin’s Creed Origins takes place in ancient Egypt over a thousand years before the events of even the first game. Players assume the role of Bayek, an Egyptian Medjay (think sheriff), who’s out for revenge after a cabal of masked figures kills his young son. The part about avenging the death of a loved one should sound instantly familiar to any Assassin’s Creed fan, and Origins tows that part to a T.
Bayek may not be an Assassin on paper, but few would suspect that after watching him scale a pyramid. Like his many series predecessors, Bayek is an apt gymnast who can cross towering buildings and treacherous chasms in the blink of an eye. Players can put these abilities to good use attacking foes from above, or creep through some conveniently arranged bushes.
Origins also gets rid of the parkour-up and parkour-down system established by Assassin’s Creed Unity in favor of the more free-form system seen in earlier games. The result is a climbing system that feels more organic and allows for more movement (even if that means that players may unintentionally leap to their death every so often). Between the Pyramids of Giza and the numerous citadels and temples throughout ancient Egypt, players will never want for things to climb on.
Bayek’s sneaking and climbing is nicely complemented by his Eagle Vision. Like all of its predecessors, Assassin’s Creed Origins gives players a sixth sense for detecting bad guys and treasure, and it’s not dissimilar to the Batman: Arkham games’ detective mode. Unlike previous AC games, Bayek’s Eagle Vision is tied to the eyes of his pet eagle Senu, whom players can use to spot bad guys and points of interest just like the drone in Tom Clancy’s Ghost Recon Wildlands. How Bayek can see through his eagle isn’t ever quite explained… perhaps he’s a descendant of Takkar from Far Cry Primal?
However, neither organic free-climbing nor a telepathic murder-bird can hold a candle to Origins‘ greatest gameplay strength: its combat. Past Assassin’s Creed games tended to make combat too simple or too complicated, but Origins‘ fighting is silky smooth. As Bayek, players can fight foes with a variety of tight maneuvers like dodging and parrying, or snipe from a distance with a deadly longbow. Origins‘ combat makes it one of the most fun third-person melees to come this way in a while, and is a far cry from the tedious fighting of Assassin’s Creed Unity.
Origins‘ preference for straightforward weapons over convoluted stealth tools gives the Assassin’s Creed series a badly needed breath of fresh air. Whereas past Assassin’s Creed games bogged players down with a riot of weird tools, Origins simply hands players a sword and a bow and says go get ’em. Bayek does obtain a few stealth gadgets (like the hidden blade), but most of these are context-specific tools that can be deployed on the fly. All of this comprises the series’ tightest gameplay since that of Black Flag. Naval combat also makes a welcome return, albeit restricted to a handful of linear missions.
Origins‘ neatly stratified gameplay is put to great use in its vast open world. Origins‘ rendition of ancient Egypt is by far the largest map the series has ever produced, comparable to Skyrim in both size and number of locations to explore. Players can sink dozens of hours into raiding Egypt’s tombs or hunting animals that prowl the oases. Origins also has more cities than any other Assassin’s Creed game, allowing players to explore Alexandria, Memphis, Cyrene, and other famous ancient world locales. It’s a rich, seamless realm that offers up no shortage of exploration and fun.
Players can also bet that Origins‘ Egypt is as beautiful as it is deep. The game’s environments comprise a gorgeous quilt of wilderness, towns, and cities; even Assassin’s Creed II‘s Renaissance landmarks can’t compare to the intricacies of Alexandria or the stark color of the desert. Origins make use of strong colors and plentiful object detail to bring its world to life. The game features dozens of environments ranging from dunes to forests (in stark contrast to the notion that Egypt is nothing but desert). Players can traverse this land on a horse, a camel, or in a boat.
Though Origins‘ environments are pretty to look at, its character models are much less impressive. Assassin’s Creed has never done well with its characters, and Origins‘ ancient Egyptian denizens look just as much like mannequins as the NPCs in previous installments. NPCs do look much more detailed during cutscenes, but all that detail quickly fades back into obscurity once the gameplay resumes.
Origins rounds out its detailed level design and varied color palette with some of the series’ best sound design. The music borrows heavily from that of the very first Assassin’s Creed, relying on fast percussion and electronically modified horns to build a novel soundscape. Origins‘ other sounds are similarly rich; everything from Bayek’s footsteps through sand to the unsheathing of his blade sounds satisfying. The voice acting is hit-and-miss, but the characters who matter to the story are all well-voiced.
Yes, though Assassin’s Creed Origins continues the series’ tradition of historical figure cameos, they’re not as obnoxious as those of previous installments. Whereas Assassin’s Creed Syndicate rather pathetically shoehorned a nine-year-old Arthur Conan Doyle into its Victorian world, Origins presents a few famous faces and leaves the rest of the storytelling to the Assassins. Origins‘ decision to reign in the cameos is a welcome change over stuffing them awkwardly into the story. The game’s storytelling also benefits from the presence of meaty side missions instead of the usual story-free side activities.
While it’s fun to see Cleopatra and Julius Ceasar on the gaming screen, Origins‘ story is made on its original characters. Bayek is the most likable Assassin yet produced by the series; not even the legendarily affable Ezio Auditore can compete with this character’s wit, charm, and humanity. Bayek’s likability stems from the dichotomy of his infinite compassion for his fellow Egyptians… and his infinite hatred for the ones who killed his son. The character suffers crises of faith and fits of savage rage just as he plays with children and tells genuinely funny jokes.
Bayek is also an altogether different character than the many Assassins before (or after?) him. In stark contrast to most Assassin’s Creed protagonists, he is ardently religious, and it’s fascinating to see him try to reconcile his faith with all the blood on his hands. The game’s writing pulls off that inner conflict beautifully, without all the proverbial detritus that’s slowed the cogs of past Assassin’s Creed games. Aya, Bayek’s wife, is similarly torn between her desire for revenge and for Egypt to reclaim its past glory. Players can switch over to her for a few missions and rather emphatically prove wrong the notion that women can’t fight (or ignite lighthouses).
It’s because of its strong characters that Assassin’s Creed Origins sticks the story landing despite using the same premise as other titles. Origins is hardly the first AC game to send a protagonist off to avenge a loved one’s demise, but it is the first since Black Flag to portray characters’ emotions so candidly. Those portrayals go a long way toward encouraging players to once again kill their way through a list of greedy fat cats, and add fresh context to what would otherwise be a tired routine.
Because of its attention to detail, decent writing, and instantly likable characters, Origins‘ story is one of the best Assassin’s Creed tales yet. The story does suffer occasional pacing issues (especially toward the end), but Bayek’s quest for justice in an Egypt being torn apart from within is compelling stuff. The game’s ancient world setting is also the series’ most vibrant since the Renaissance set pieces; hopefully a future AC game sees players off to Greece or the Roman Empire.
Origins has a lot to offer gamers on every platform, but the title has a special present for PC players: great system performance. It seems ridiculous to type onto this page, but even as of launch, Assassin’s Creed Origins suffers almost no performance issues. Occasionally the game may crash, but the title launched bereft of the character pop-in and other problems that have plagued Ubisoft titles for years. Origins comes up with a clean bill of health for PC gamers, and that’s marvelous.
Assassin’s Creed Origins has saved the Assassin’s Creed series, and is second only to Assassin’s Creed IV: Black Flag as the best game the franchise has ever produced. Whether it’s delving into the pyramids or igniting one of the most emotionally charged narratives that triple-A gaming has ever produced, Assassin’s Creed Origins is a resounding success that gamers everywhere should try. Origins has broken the shadow cast by Assassin’s Creed Unity and made being an AC fan fun again.
You can buy Assassin’s Creed Origins here.
Thank you for reading! My next review will be posted in a few days. You can follow Art as Games on Twitter @IanLayneCoppock, or friend me at username Art as Games on Steam. Feel free to leave a comment or email me at firstname.lastname@example.org with a game that you’d like to see reviewed, though bear in mind that I only review PC games.